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Unity 3D Game Development by Example Beginner's Guide, by Ryan Henson Creighton
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About the Author
Ryan Henson Creighton Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock". Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions. Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay. Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.
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Product details
Paperback: 384 pages
Publisher: Packt Publishing (September 24, 2010)
Language: English
ISBN-10: 1849690545
ISBN-13: 978-1849690546
Product Dimensions:
7.5 x 0.9 x 9.2 inches
Shipping Weight: 1.8 pounds (View shipping rates and policies)
Average Customer Review:
3.9 out of 5 stars
28 customer reviews
Amazon Best Sellers Rank:
#1,273,970 in Books (See Top 100 in Books)
This book is sort of hard to classify... On the one hand, this is a TRUE beginner's guide to game development with the Unity 3D game environment. The author assumes that the reader has no programming knowledge or experience and takes great pains to explain concepts of things like object oriented method calling, global variables and other introductory javascript topics. But, ironically, the author assumes a near complete mastery of computer operations and simply glosses over other beginner topics including downloading, locations of program file folders, basic operations of programming editors and basic operations of 3D editing. It doesn't say as much but I presume the author's intended audience is a computer savvy teen-ager and not, say, a seasoned programmer trying to use this new-fangled Unity 3D-thingy.As an introduction to the Unity 3D environment, this book is very good at explaining all of the Unity 3D core features including object editing/scripting, materials handling and basic scene handling. Several simple games are built from the ground up as topics like programming, graphics handling and even *game development* concepts like goals and motivations are discussed. The examples follow a good pattern. Concepts are laid out, the reader is given a demonstration to follow and then the book explains how what the reader just did fulfills the concept. Very hands on. By the end of the book you should be very comfortable with the basics of Unity development.On the downside the book has several errors in the programming listings (including an inexplicable one on page 146 where card.img isn't even declared - try using "robot" instead). Also certain resources are alluded to that require you to download the examples from the book's website but that's not explained during any of the "walkthroughs" but only once at the end of the preface under the topic "Customer Support" and then as a "tip and trick". Worse, the errata at the book's website doesn't even note the errors!Lastly, the style. The author tries to infuse the book with humor to make it lighthearted and informal. I'm generally a fan of this style and don't want to blast it too hard because I'm guilty of this myself - but too many of the jokes are just bad (I expected to see Fozzy Bear pop up out of the book and go "Wokka! Wokka!") and break up the flow of the reading. By the end of the book I was mentally ignoring most of the text to get to the text that contained the meat of what I was trying to understand and I think that's bad because I may have missed some important tips/points the author was trying to get across. It's not a killer for the book, there's lots of other good things in here but do note it might turn off some people.In summary, if you've got a teenager wanting to make video games or if you want a nice summary interview to the powers of Unity 3D, check it out. (Note this version exclusively covers javascript scripting and not C# scripting)
I'm very pleased with the book. I have not made it all the way through, but I'm far enough in to write a review. The author does an excellent job of explaining the basics of using Unity. Don't expect to become an expert. That's not what this book is about. This book is about helping you obtain a basic level of understanding and competency with Unity. You can then take these newly developed skills and tackle a more complex book or have the proficiency necessary to learn from an online tutorial rather than simply mimic the tutorial.The author frequently tells you to dial down your expectations. I noticed another review criticizing the author for this. I disagree. The author is trying to help you maintain realistic expectations. If you need a beginner book, you're not ready to develop the next WoW. The author is trying to encourage you to complete a simple game. Then complete a slightly more complex game. The idea is to gradually build your skills until you are able to tackle a bigger project.I've seen some complaints about the depth of coverage for java script. I found it to be adequate, but I have about 10 years of development experience under my belt. If you're new to programming, you might want to spend a little time learning the basics first.I enjoy the author's style. He uses a lot of humor, and it makes for a more enjoyable read. He even takes the time to teach things unrelated to game development. For instance, I had no idea a game of Volleyball ends when an angry puma bursts onto the court and starts chewing on the star player.
I found this book easy to read and follow to learn how Unity works and what it can do. The author is entertaining and the instructions are clear - and more importantly things actually worked. I did find myself following instructions without knowing what some terms meant and what the flags were doing but I felt it is not a bad way to get to learn how to use the tool. I found other books difficult to read when I had to read every detail about every feature...and still found myself saying - "Huh?" This book is a perfect way to get acquainted with Unity and move on to a book such as Menards (a graphics artist point of view).This book will be harder for someone who does not know programming to learn programming at the same time. There are many concepts being thrown at the beginning programmer (classes, arrays and loops all in one chapter). The programming newbie will find themselves following the instructions as I followed some of the instructions related to graphics engine choices - I did not know why it worked but it did. I trust after this book and delving into others that I will understand. Even if you don't know programming, if you follow the instructions you should have a working programs and that will be enough to whet your appetite to learn more about the details.The title is true to the intention and value of the book. It guides you through examples to get acquainted with the power of purpose of Unity. Another valuable tool taught by the author for those interested in learning more is how to use the online manuals and reference material online to look something up. The author guides you step by step all the way and explains every detail and the resulting cool little games you construct and build on your own is a nice bonus.
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